Universe
This module is based on a discrete model of cellular automata. The foundation of this model is a space consisting of adjacent cells that form the "Universe." Each cell in the "Universe" can be alive, dead, immortal, or non-revivable. The size of the "Universe" is limited to 8 by 16 cells, but its borders are wrapped: the left side continues into the right, the top into the bottom, and vice versa. The eight cells surrounding each cell are called its neighborhood.

The transition of cells from one state to another is determined by rules you define. These rules are the same for all cells. In one step, the automaton processes each cell and, based on its current state and the state of its neighborhood, determines the new state that will be applied in the next generation. Before launching the automaton, you set the initial state of the cells manually or randomly.

For example, consider the rules of John Conway's "Game of Life," which in the "Universe" module are specified by the values of 3 for the "new" slider and 2 for the "keep" slider. Under these rules, "life" in an lonely cell disappears in the next generation since it lacks either three neighbors to give birth to new life or two neighbors to sustain it.
first generation
second generation
With two adjacent populated cells, the situation is similar: each of them has only one neighbor, which does not meet the conditions for sustaining life.
References
Universe module activation button
Universe screen
Note: The universe is infinite— the left edge continues to the right, the bottom continues to the top, meaning each cell has eight neighbors.
Universe cell
"dead" cell
"alive" cell
editable cell
uneditable cell
does not belong to the selected "Commune"
belongs to the selected "Commune"
Program change target selection buttons
"dead" cell
Continuous controller target selection button
Clicking a target selection button assigns a position for mapping to a MIDI controller. Clicking another target selection button first cancels the previous selection, then selects a new position.

The tempo slider area displays the channel and controller numbers mapped to the selected target or "…" if no mapping exists.
For example, channel 15 and controller 127
Guides
How to map a button to a MIDI controller?

  1. Connect the MIDI controller to your device.
  2. Press the "Mapper mode activation" button to enter "Mapper" module.
  3. Press any "program change target selection" button.
  4. Ensure it turns white.
  5. Press the button on the MIDI controller you want to map.
  6. Verify that the tempo slider area displays the channel and controller numbers.
  7. Press the "Mapper mode activation" button again to exit "Mapper" module.
  8. Press the button on the MIDI controller to confirm it controls the target button.
How to map a slider to a MIDI controller?

  1. Connect the MIDI controller to your device.
  2. Press the "Mapper mode activation" button to enter "Mapper" module.
  3. Press the "continuous controller target selection" button.
  4. Ensure it turns white.
  5. Move the slider or turn the potentiometer on the MIDI controller you want to map.
  6. Verify that the tempo slider area displays the channel and controller numbers.
  7. Press the "Mapper mode activation" button again to exit "Mapper" module.
  8. Move the slider or turn the potentiometer on the MIDI controller to confirm it controls the target radial slider.